Friday, October 15, 2021

A Couple of New Publishing Technologies by Mohan Ashtakala

 

The last twenty years have bought extraordinary changes to the publishing world. Among the most important have been the emergence of the Digital Marketplace, and its younger brother, Social Media Marketing. While purists may rue the days when everything was in print, not to mention available in dozens of small bookstores, there is no doubt that the new technologies have made writers’ works available to an enormous, global audience.

        The days of innovation are not over. Newer, more democratic, ways of publishing are on the horizon. Here then, are a couple of emerging technologies that hold promise:

 


1.      Auto-generated Audio Books.

Currently, only a select few books are turned into audio books. The process involves professional narrators and expensive equipment. The conversion takes time and money. Google, which controls Google Play Books, has been working to developing Artificial Intelligence to automatically transcribe text-to-speech. Far from the robotic voices which mangle names and words, Google has worked on using natural voices that can handle complex words and proper nouns, and deliver speech with authentic pitch, stress, rhythm and intonation. Once widely available, this technology will allow audio books to become available to a vast number of publishers and writers.

 


2.      Books to Graphic novels.

Crazy Maple Studios, a tech company based in California has developed a software which allows authors to recreate their books as graphic novels. While not an automated process, it offers authors the chance to create graphic characters, plates (or scenes) and insert animation and sound. The technology allows the author to even introduce game play, where readers can decide what a character does. In this way, it creates an immersive reading experience which can include gaming.


Mohan Ashtakala (mohanauthor.com) is the author of "The Yoga Zapper," a fantasy and "Karma Nation," a literary romance. he is published by Books We Love (www.bookswelove.com)







3 comments:

  1. One cannot stop technology, although I wonder what happens to a story when the reader or player rewrites it. Will we still be the authors?

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  2. Interesting. I quite remember the emergence of ebooks as I was began publishing mine with epublishers in 1998.

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